If there’s one thing we know from playing the trading card game, it’s that you can never rely on your opponent for anything. You set up your deck so that it will just crush your opponent . . . but the problem is, he isn’t playing cards that your strategy crushes. Nothing ever works out like you plan it—unless you take matters into your own hands. The control matchup could be bad for Berserker Rage. You need your hero to take damage in order to walk that fine line of having damage and then dishing it out (and believe me, it certainly is a very fine line, and the last time I checked, Tauren Warriors aren’t good at the high-wire act).
The bottom line is that you need to build your deck around getting damage on your hero. I know you might have immediately thought of just running your hero’s face into Gamon repeatedly. While this is funny, there has to be a better way.
Ahh, that’s just what the Warrior trainer ordered. A little damage here, some extra card draw there, and in no time, you will be crashing into unsuspecting allies and opposing heroes. Take 1 damage, draw a card, and you’re one step closer to that magical multiple of 5. No need to rely on your opponent for the incoming damage when you can go ahead and damage yourself. It might not always be the best plan, but that damage really adds up, and in turn, that spells trouble for the opposing hero.
The release of Fires of Outland is getting close. Have you kept up on the spoilers? Do you know the first deck you are going to build right out of the gate? How about the construct you are going to use to win the first Regionals where Fires of Outland is legal? If you want to chat about your deck or some construction thoughts you might have, hit me up at Gen Con Indy.

