WoW Home
WoW News
Game Guide
WoW Races
WoW Classes
Profession
WoW Story
Party & Raid
WoW PVP
WoW Features
Patch Notes
Buy Wow Gold
 
 
 
Cheapest Wow Gold Buy, Cheapest Wow Powerleveling



Working to Build Your Relationship

While we won’t always have this luxury, it’s nice to see that our hero will likely be armed to the teeth if we crack some compatible class abilities. We also have a Shattering Blow, which will help us out immensely if we end up playing Horde. Quick Strike is generic removal that always sees play, so it’ll probably make our deck too. Desperate Block is one of those abilities that are in contention for my thirtieth card when I have a strong deck and make the cut when my deck is short on solid cards.

 

Having great weapons to choose from certainly helps us feel better about our cards as we shuffle through the quests. I’m not happy running two copies of The Love Potion, but we do need quests and they’re not bad. They can be nice when your opponent plays cards like Polymorph and Interest You in a Pint?, or if you play multiple allies in a turn, since you can still exhaust them to complete the quest, even if you can’t attack with them! Removing The Green Hills of Stranglethorn, we only have six quests maximum that can make either deck. The Horde quests are a tad better than the Alliance ones, but there isn’t a big enough gap to sway us either way.

 

Now, last but not least, we can take a look at the class cards.

 

Druid

Entangling Roots

Healing Touch

Natural Selection

Cat Form

Heart of the Wild

 

Hunter

2 Immolation Trap

Chops

 

Mage

Fire Blast

2 Arc of Flame

Fireball

 

Paladin

Infusion of Light

Holy Light

Blessing of Freedom

 

Priest

Inner Focus

Power Word: Fortitude

Mind Vision

 

Rogue

Shiv

Distract

Sinister Strike

 

Shaman

Surge of Life

Windfury Weapon

Searing Totem

Purge

 

Warlock

Fear

 

Warrior

Slam

Sunder Armor

Execute

Thunder Clap

 

Working to Build Your Relationship

 

Finally, looking at all the class cards, we finish our initial assessment of our card pool. While those new-card butterflies are still with us, we need to move past that and work to make our deck the best deck it can be! We can immediately discard Warlock and Priest because they don’t have any cards that make us want to play the class and they’re both short on quantity. Rogue is pretty thin too, so we can move to the rest of the classes.

 

The Mage and Druid classes have some great cards, but this would mean abandoning all the equipment. Not only would we need high enough card quality in those classes to validate throwing those weapons aside, but we’d also need enough card quantity to make up for those lost slots. We won’t completely rule out playing those two classes, but it’s unlikely.

 

So, this leaves us with Shaman, Paladin, Warrior, and Hunter. Looking over their individual card quality, Searing Totem doesn’t cut it when compared to the other classes; the same goes for the Paladin cards.

 

Now, let’s break up the two remaining classes to see exactly how many playable cards each offers.

 

 
 
Copyright © 2007 - 2008 Gamegoldnet All Rights Reserved